Updated 10th August 2017

Stellaris is a beautiful game in its own right, but with a budget and a finite amount of time to juggle in development, resources naturally need to be diverted and prioritised. There is always more that can be done to improve game aesthetics, and the mod list here proves that.

These mods mostly affect only game appearance, although in some cases affect gameplay too (in which case that will be pointed out in the mod description here).

This list specifically excludes addition of new portraits, ship types, city sets and such because I’ve already covered that in plenty of detail. Instead, I aim to address improvements to the appearance of the galaxy, celestial objects, and some battle effects.

Some of these mods affect the same graphics assets and as such aren’t directly compatible, although often will just overwrite one another (and therefore the behaviour isn’t necessarily deterministic). If there are known or anticipated compatibility issues between these mods, I’ll list them in the relevant descriptions. Conversely, some of these mods are explicitly compatible or compatible with patches, in which case this will also be pointed out in the relevant descriptions.

You can get every item featured here in my “Stellaris Beautification” Steam Workshop collection.

The full list of mods:

Alpine Tiles


Author: AlphaAsh
Workshop link
Patreon link

A simple override for the vanilla Alpine tiles, from the creator of AlphaMod.

Also take a look at Savannah Tiles and More Tilesets, which can be installed alongside this mod.

Beautiful Universe v2.0


Authors: Aveliumar, Antharis, Exi
Workshop link

This adds more skyboxes to Stellaris, with graphics from NASA, Eve Online, and other digital art assets. If you’re into real images of the Universe, Hubble’s Universe is an awe-inspiring collection.

You can choose individual skyboxes from the Skybox Collection.

Better Night Lights


Author: Sam
Workshop link

This mod changes the textures of the night-time city lights on inhabited planets, adding a more “futuristic” feel to these cities.

The linked mod makes the city lights appear cyan, as in the image, but there are alternate versions available for a selection of other colours. (You can only select one at a time.)

See also the Nights on Planets mod. Note that this isn’t compatible with Better Night Lights; you must choose one or the other.

Cinematic Camera


Author: Aveliumar
Workshop link

This mod doesn’t make any graphical changes itself, but does allow you to swing the camera into the right position for that perfect screenshot.

Clean Space


Author: ButtJunkie
Workshop link

This removes lines, text, and other visual guides from system views and the galactic view. For maximum cinematic appeal, this mod is a must! (Although you might be surprised how much you rely on these visual cues.)

Downscaled Ships


Author: Chondrite
Workshop link

Downscaled Ships scales ships and habitats so they’re more realistically scaled relative to each other (so that capital ships feel really big) and generally smaller (to avoid clipping in large fleets or allied engagements).

There are a number of compatibility patches if you use this mod with any other mods that affect ships, such as new ship sets, New Ship Classes, or Improved Space Battles (but only the [Balance] version of this mod – not required for the ISBS [Graphics] mod on this page). Some more patches are linked on the Downscaled Ships Workshop description, others still are linked on the other mods’ pages.

This mod pairs very well with Real Space, which alters the scale of the stellar systems themselves.

Epic Explosions


Author: Chondrite
Workshop link

Big ship makes big boom. What’s not to love?

Make sure to pick up the patch for Downscaled Ships if you use that mod.

Epic Galaxies Texture 1/2/3


Author: ButtJunkie
Workshop link

These three mods apply new galaxy textures to the galactic view. You should choose between 1, 2, and 3 (but 2 is my favourite).

You can choose between these three and Milky Way Texture.

Epic Galaxies – Dim Core


Author: ButtJunkie
Workshop link

Simply makes the galactic core less bright, which is particularly useful if you use any mod that generates stars in the galactic core (e.g. Galaxy Centers).

Guilli’s Extra Dimensional Weapon Graphics


Author: Guilliman
Workshop link

PayPal donation link

This makes the Extra Dimensional Weapon effects resemble a more retro-futuristic plasma discharge.

Immersive Galaxy – Planet Variety


Author: Dwaine
Workshop link

I featured Immersive Galaxy in July ’17’s Roundup.

Immersive Galaxy adds a massive 256 new textures to the worlds in Stellaris. The linked base mod adds the cloud textures (which are awesome), and you then need to choose to subscribe to one or more add-ons for the actual planetary textures. For the complete experience, you should subscribe to these two:

If you don’t have a particularly beefy rig, you can tone down the variety a little and get the Lite version. If you want to pick and choose, there are also individual mod packs for each planet type.

Further, this mod is compatible with Planetary DiversityReworked Planetary Diversity, and Real Space (with some textures being overwritten in the latter).

This is also save-game compatible with the special enabler mod.

Improved Space Battles [Graphics]

Author: Ankain
Workshop link

I featured Improved Space Battles in June ’17’s Roundup.

Improved Space Battles (or ISB) stands as one of the most popular mods for Stellaris and likely doesn’t need much of an introduction, but for the uninitiated, it comprises a collection of five mods.

This mod is the graphical component of that collection and contains mostly cosmetic changes to the weapons.

ISBS – Living Systems


Author: Ankain
Workshop link

This is a really interesting mod that adds some background civilian activity to your empire, with activity increasing as your systems flourish. This means there will be autonomous vessels crossing the galaxy, going about their business.

This reminds me a bit of the civilian portion of Distant Worlds – Universe, although the civilians in this mod notably don’t have any function besides looking nice.

It’s highly recommended that you use this mod with Improved Space Battles [Graphics] to minimise visual clutter. There are options available in the policies menu to reduce the civilian density if you want to tune your game performance.

Milky Way Texture


Author: skud13
Workshop link

Another texture replacement for the galaxy map which is meant to emulate an old texture used in Stellaris.

Choose between this and any of the textures in Epic Galaxies Texture 1/2/3.

More Projectile Graphics


Author: Tobori
Workshop link

Does what it says on the tin – more projectiles during space battles! This might impact older systems, but the author attests to no noticeable decreased performance on modern systems.

More Tilesets


Author: Sam
Workshop link

This mod adds tilesets and portraits for AI and Tomb Worlds, and a ringworld tileset.

If you also use Real Space, you’ll need to also install a compatibility patch.

Also take a look at Alpine Tiles and Savannah Tiles, which can be installed alongside this mod.

Nights on Planets


Author: Flying Stationer
Workshop link

This mod aims to make planet lights look more natural and realistic.

Choose between this mod and Better Night Lights.

Planetary Shields


Authors: Malthus and Space Core
Workshop link

I featured Planetary Shields in June ’17’s Roundup.

This mod makes planetary shields look gorgeous in-game. But do note that it adds gameplay changes too: the stats of the shield generator are improved and a tier two option is available for research.

Real Sol Textures


Author: Alex FRD
Workshop link

Replaces the default Sol textures with some beautiful new ones, more accurately representing the appearance of worlds in our own Solar System.

Note that this is not compatible with Real Space, so you’ll have to choose between realistic Sol planets and a realistically scaled and more diverse galaxy. Tough choice.

Real Space


Author: Annatar
Workshop link
PayPal donation link

I featured Real Space in June ’17’s Roundup.

Real Space adds a touch of graphical diversity to the star systems in Stellaris, with more types of star, multiple star systems (binary, ternary, and more – oh my!), plus more planet skins. It also reduces the size of some celestial objects for a greater sense of realism.

This mod pairs very well with Downscaled Ships, which modifies ship scales.

Reduce/Remove Aura Graphics


Author: Chondrite
Workshop link

The Reduce Aura Graphics mod (linked above) reduces the strength of the aura graphics created by some ship modules. If you want to remove the graphics altogether, use the Remove Aura Graphics mod.

Savannah Tiles


Author: AlphaAsh
Workshop link
Patreon link

A simple override for the vanilla Savannah tiles, from the creator of AlphaMod.

Also take a look at Alpine Tiles and More Tilesets, which can be installed alongside this mod.

ZBeautiful Battles (+YBeautiful Battles)


Author: Blackthorn
Workshop link

ZBeautiful Battles alters the flow and spacing of fleet battles. This should make fleets appear to utilise more depth in space, improve battle clarity, reduce ship clipping, and generally make battles more pleasant to experience. As such, this does affect gameplay slightly.

If your not averse to changing game balance, consider also installing YBeautiful Battles, which changes gameplay to a greater extent (with the goal of further improving battle visuals).

Categories Modding


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