Scatterer

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Author: blackrack
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Scatterer adds atmospheric scattering effects to KSP. It makes sunsets and sunrises even more spectacular. Below is just one sample shot – check out the album here.

KSP Visual Mods - Scatterer

Installation

Download and drop in GameData.


EVE + SVE

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EVE

Author: Waz (original work by rbray89)
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SVE

Author: Galileo
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EVE stands for Environment Visual Enhancements. SVE stands for Stock Visual Enhancements. EVE is a mod that provides a framework for using texture packs (and also provides its own texture pack). SVE is a popular texture pack for use with EVE.

These notably add city lights to Kerbin, and cloud and other atmospheric effects to bodies in the rest of the Kerbol system. Kerbin is shown below (this also incorporates Scatterer effects at the terminus, which appears slightly red).

KSP Visual Mods - EVE and SVE

Dependencies

SVE of course requires EVE to work. In addition, it requires the following:

Installation

  1. Follow instructions above for Scatterer.
  2. Download EVE (only the EnvironmentalVisualEnhancements zip folder if you’re going to use SVE, but grab the Configs zip folder too if you’re skipping SVE), extract, and drop in GameData.
  3. Download SVE and its textures (you can choose from high, medium, and low res textures). Unzip SVE and drop in GameData. Unzip the textures and place the Textures folder in the StockVisualEnhancements folder in GameData.

Note that the SVE installation instructions on the KSP forums instruct you to download Module Manager. I’m not convinced this is required, as such, but I don’t think it does any harm if you wish to download and install it.

After you’re done, you’ll have a directory structure something like this:

Kerbal Space Program/
    GameData/
        EnvironmentalVisualEnhancements/
        scatterer/
        Squad/
        StockVisualEnhancements/
            SVE_Configs/
            SVE_Scatterer/
            Textures/
            ...

Stock Visual Terrain (SVT)

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SVT

Author: Galileo
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Kopernicus

Author: Thomas P.
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Designed to sit alongside SVE, SVT improves the ground textures for stock celestial bodies (so if you’re using Real Solar System or Outer Planets Mod, this doesn’t apply). See before and after comparison here. One example below:

KSP Visual Mods - SVT

It does make quite a difference to the terrain clarity.

Dependencies

SVT has one dependency:

Kopernicus is a framework allowing for modification of stock planets and moons and addition of new ones. It’s used by a handful of popular mods so having this in your load-out will be useful should you decide to continue the modding journey beyond the realms of the graphical.

Installation

I’ve received multiple reports of SVT not working with the Custom ReShade mentioned later. If you experience visual problems – including but not necessarily limited to a black screen with only the user interface present – after applying the Custom ReShade, totally remove the SVT folder in GameData, download it again, and move back to GameData.

Download SVT and Kopernicus, unzip, and drop the GameData contents into your own KSP GameData folder. (Kopernicus contains more than a single folder.) Your directory structure will be something like this:

Kerbal Space Program/
    GameData/
        EnvironmentalVisualEnhancements/
        Kopernicus/
        ModularFlightIntegrator/
        scatterer/
        Squad/
        StockVisualEnhacements/
            SVE_Configs/
            SVE_Scatterer/
            Textures/
            ...
        SVT/
        ModuleManager.2.8.1.dll <version might vary>
        ModuleManagerLicense.md

Distant Object Enhancement

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Author: MOARdV (original work by Rubber Ducky)
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Distant Object Enhancement does what it says on the tin; it’s a visual enhancement mod that makes objects realistically visible over large distances. You’ll notice the following differences:

  • Planets and satellites will be visible in the night sky with small flare effects; in much the same way that Mars appears red in our own night sky, Duna will appear red, Eve purple, Jool green etc.
  • Distant vessels will be visualised up to 750 km away, making orbital rendezvous a little more enigmatic!
  • The skybox will be washed out by light from reflecting bodies, just as in real life.

KSP Visual Mods - Distant Object Enhancements

Installation

Download and drop in GameData. When you unzip the DistantObject .zip file, there will be more than the GameData folder inside; you can ignore the rest for the purposes of this tutorial. Your GameData folder will look similar to the below.

Kerbal Space Program/
    GameData/
        DistantObject/
        Squad/

PlanetShine

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PlanetShine emulates the scientific phenomenon of albedo whereby celestial bodies reflect back a portion of the light reaching their surface. The colour will be tinted with the body’s surface colour. In KSP, this means that light reflected from Kerbin is slightly blue, from Duna slightly red, and from Jool slightly green. See an example of the latter below.

KSP Visual Mods - PlanetShine

Before and after shots can be seen here, and examples of coloured reflection can be seen here. The colours are identical to those used by Distant Object Enhancement (as in, the modders collaborated).

PlanetShine also makes some changes to ambient lighting in space on on a planet’s surface.

Installation

Download and drop in GameData. Note that PlanetShine hasn’t been updated since 1.2. It does work for subsequent versions, however. You can remove the incompatibility warning on start-up by deleting the PlanetShine.version file in PlanetShine/Plugins. Note that this will stop you being notified if there’s ever a new version released!

Kerbal Space Program/
    GameData/
        PlanetShine/
            Plugins/
                PlanetShine.version <delete this if you want to remove the incompatibility warning>
                ...
            ...
        Squad/

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