See every monthly roundup: Stellaris Mod Roundups



The purpose of these roundups is to cast a spotlight on some mods that have caught my attention over the past month or so.

You can find all of the mods featured in this month’s roundup and others in my Steam Workshop Collection “Odin Gaming Mod Roundup“. Get mod updates to your inbox every month and subscribe to Odin Gaming’s newsletter.

Note that you can use the Stellaris Mod Manager by Wojciech Krysiak to identify compatibility between specific mods.

January’s roundup is the last one before the Cherryh 2.0 patch and Apocalypse expansion land on 22nd February. Enjoy the mod stability while it lasts, because there will be a flurry of activity to make sure everything’s working after the huge shake-up that’s included in 2.0! There are some great ones this month, too, with two new ship sets and some mods that improve psionics and the Shroud!

After the success of the Top 10 Stellaris Mods of 2017 compatibility matrix, I’ve decided to include one for all future roundups as well as extending a master compatibility matrix for all mods featured from now on. It’s not a perfect way of deducing mod compatibility, but it might offer some guidance for modders and players. I have included information about modded vanilla files for a few months, but have never received any comments on whether or not this useful, so I’m going to stop providing an exhaustive list because it’s very time consuming. Let me know if you found it useful and I’ll reconsider including it in the future.

As I get more views to these roundups, it would be useful for me to know what information on this page you find useful. Is any of it extraneous? Is there any information about the mods you wish I’d include? All thoughts and feedback are welcome. Get in touch through the comments or by getting in touch through any of a number of social platforms.

List of features this month:

=== MOD OF THE MONTH ===

Shroud Expanded

There’s a mod compatibility matrix for all Stellaris mods featured in this post at the end of the post.


MOD OF THE MONTH

Shroud Expanded

Stellaris Mod Roundup - January '18 - Shroud Expanded

Author: Keeper of Dark Willow
Workshop link

Shroud Expanded performs two high-level functions: adds more Shroud-based events and makes Convenants more rewarding. Additional rewards include, but aren’t limited to:

  • an additional Civic point;
  • additional Edicts from Composer of Strands;
  • can construct the Avatar Project megastructure after the End of the Cycle.

This mod adds more depth to an often overlooked ascension path. There are more features planned, so it’s worth keeping an eye on for the future!

If you like the idea of Shroud Expanded, you might also consider the Psi Civics mod also included in this month’s roundup.

» Read more about mod compatibility and known issues.

Mod Compatibility and Known Issues

Anything that overwrites the utopia_shroud_events.txt file which, to the knowledge of the author, doesn’t include any popular mods.

» Hide mod compatibility and known issues.



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Distant Origin – Lost Homeworld Civic and More!

Stellaris Mod Roundup - January '18 - Distant Origin

Author: mzilli
Workshop link

Introduces three new Civics, a “Vengeful Refugees” AI personality, two new pre-scripted empires, and a little more! The basis of it all is that of species either displaced from or contesting a homeworld, introducing another reason for war in the galaxy.

» Read more about mod compatibility and known issues.

Mod Compatibility and Known Issues

Modifies the 00_top_countries.txt file.

Generally speaking, new climate types added by other mods won’t work with this one, but it is explicitly compatible with Planetary Diversity.

» Hide mod compatibility and known issues.


Hail the Machine

Stellaris Mod Roundup - January '18 - Hail the Machine

Author: Reiseafa
Workshop link

Any resemblance to the Necrons from Warhammer 40K is pure coincidence – these are croissant-themed ships.

Check out the Stellaris Ship Sets page for more ship sets, or the Species Customization Mods for Sci-Fi Franchises page for more Warhammer 40K (and more)!

» Read more about mod compatibility and known issues.

Mod Compatibility and Known Issues

Incompatible with another of the author’s mods, Awakening. I recommend you stick with this one!

» Hide mod compatibility and known issues.


Homeworld: Ships

Stellaris Mod Roundup - January '18 - Homeworld Ships

Author: Pangolins
Workshop link

Adds ship models from the Homeworld franchise. Lovely!

Check out the Stellaris Ship Sets page for more ship sets, or the Species Customization Mods for Sci-Fi Franchises page for more stuff like this!

» Read more about mod compatibility and known issues.

Mod Compatibility and Known Issues

None!

» Hide mod compatibility and known issues.


Mega Shipyard

Stellaris Mod Roundup - January '18 - Mega Shipyard

Author: DrBLOOD
Workshop link

The Mega Shipyard is a new megastructure allowing you to build new ships at an alarming rate. Beyond this, it boosts your Navy Capacity by 750, contributes 125 Engineering Research per month, and reduces the upkeep of all of your ships by 50%. This comes a steep price, of course, and with a hefty upkeep, but it’s worth it!

Unfortunately, the AI isn’t able to use this new megastructure, but may never have managed to build it in the first place…

» Read more about mod compatibility and known issues.

Mod Compatibility and Known Issues

There are no replaced vanilla files so this mod should be compatible with anything, in principle.

The author has explicitly stated that the New Ship Classes, Overload Command Ship, and Titan Ship Class mods are all compatible with this one.

» Hide mod compatibility and known issues.


More Insults

Stellaris Mod Roundup - January '18 - More Insults

Author: .Del
Workshop link

Adds 20 additional insults including specific insults for empires at different ends of the Ethical branches.

» Read more about mod compatibility and known issues.

Mod Compatibility and Known Issues

This mod may conflict with other mods that modify diplomatic phrases, but these are few and far between, so you’re probably safe!

» Hide mod compatibility and known issues.


Psi Civics

Stellaris Mod Roundup - January '18 - Psi Civics

Author: Violent Beetle
Workshop link

Adds two new Civics:

  • Touched by the Shroud – An answer to the “Mechanist” Civic, accelerating your journey down the psionic ascension path.
  • Soul Eaters – Adds a unique play style in which you can sacrifice planets for a stockpile of souls, which can be used for temporary boons.

The point of the latter Civic is to keep your empire in a state of constant military engagement to satisfy itself.

If you’re interested in expanding psionics further, consider the Shroud Expanded mod featured in this post.

» Read more about mod compatibility and known issues.

Mod Compatibility and Known Issues

This mod might interfere with other mods that have any dealings with Ascension Perks or Technologies.

» Hide mod compatibility and known issues.


Stellaris Backgrounds+

Stellaris Mod Roundup - January '18 - Stellaris Backgrounds Plus

Author: EliteCthulu
Workshop link

Adds over 35 brand new backgrounds for the Stellaris loading screens. And they’re gorgeous!

» Read more about mod compatibility and known issues.

Mod Compatibility and Known Issues

Unlikely to conflict with other mods and also unlikely to break on game update!

» Hide mod compatibility and known issues.


Vanilla Stellaris Strategic & Tactical Overhaul

Stellaris Mod Roundup - January '18 - Vanilla Stellaris Strategic & Tactical Overhaul

Author: Sklunstu
Workshop link

VSSTO is an overhaul of some of the core gameplay mechanics in Stellaris and, as such, is likely to provide a significantly different experience with the game. This is unlikely to be to everyone’s tastes, but it’s certainly worth a try!

Some of the changes are:

  • de-emphasised planets;
  • an increased focus on orbital resources;
  • imposed food scarcity;
  • adjustments to empire borders;
  • reduced sublight speed, encouraging tactical battles and system manoeuvres;
  • more aggressive AI and adjustments to warscore calculations.

» Read more about mod compatibility and known issues.

Mod Compatibility and Known Issues

At present, the mod changes a number of commonly-edited vanilla files, but the author has immediate plans to improve general compatibility.

» Hide mod compatibility and known issues.


Compatibility Matrix

All of the mods above are compatible with each other!

I maintain a compatibility matrix on Google Sheets which will give you some information about mixing and matching mods. They key for the colours is:

  • Green: compatible;
  • Blue: compatible only with a patch (see the compatibility notes attached to each mod above);
  • Purple: compatible with a functionally similar (but generally less fully-featured) mod replacement (see the compatibility notes attached to each mod above), though incompatible without replacement (identical to yellow);
  • Yellow: both change the same vanilla file, so are likely incompatible, but the mod authors haven’t explicitly pointed the other out as being incompatible;
  • Red: one or both mod authors have identified the other mod as being incompatible with their own.
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