A lot of the posts on Odin Gaming focus on Stellaris which allows for the construction of megastructures. Megastructures, in their broadest sense, are large artificial objects. There’s no consensus on exactly what constitutes a megastructure beyond this, though I would argue that the clue is in the name. A megastructure is any artificial structure […]
In July 2017, I published a post entitled “M.O.R.E. – The Space 4X that Couldn’t…“. In it, I provided a break-down of the history of this overambitious space 4X. It aimed to be a spiritual successor to the likes of Master of Orion 2. For context, this was so long ago that there was no […]
The short answer: life! As much as I like to polish the site and give it a professional air, Odin Gaming was, and is, a hobby project. I like writing about strategy and simulation modding and gaming because I do it a lot anyway. Doing a bit of writing on top didn’t seem like a […]
A detailed examination of the new war features in Stellaris 2.0 Cherryh, a Cherryh review, a review of the new Stellaris expansion “Apocalypse”, and a first look at the state of modding in the post-2.0 environment.
Dev diary #105 provides patch notes, modding notes, and a taster of some of the new music in the upcoming Stellaris 2.0 Cherryh free update and paid Apocalypse expansion. Feature summary of both in this post.
The 104th dev diary reveals quality of life changes, Hallowed Worlds, and War Doctrines, which provide the Stellaris Cherryh Feature Roundup before release on the 22nd of February.
Changes and additions to Stellaris Ascension Perks and Civics featured in the 103rd dev diary, split between the free Cherryh 2.0 update and paid Apocalypse Expansion. Summary table for your convenience!