Stellaris Ascension Perks & Surveying – Dev Diary #94

The 94th dev diary concerns itself with Stellaris Ascension Perks and surveying, constituting a relatively small announcement compared to the previously promised piece on doomstacks and ship design. This week’s dev diary was short and punchy, so this response will follow suit. I’ll write a response to every Stellaris dev diary, so subscribe and follow […]

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Majestic Trials – Turn-based Tactical Fantasy

Majestic Trials hits a lot of bases; it’s a turn-based tactical fantasy game with RPG elements. Oh, and it’s an indie title, still in Early Access on Steam. Majestic Trials fills a niche all of its own and deserves some attention for it. I’ll be honest: I don’t often consider turn-based tactical fantasy games. It does […]

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Stellaris Wargoals Overhaul – Dev Diary #93

The 93rd dev diary focuses on a Stellaris wargoals overhaul, continuing the theme of fixing war in this grand strategy title.

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Stellaris FTL Rework and Galactic Terrain – Dev Diary #92

The Stellaris FTL rework for the “Cherryh” update evokes a feeling of a missed opportunity in the 92nd Dev Diary. Also featured is Galactic Terrain.

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Lineal Legitimacy and the Fallacy of the Spiritual Successor

Ray Fowler shares some deep insight into the nature of the “spiritual successor”.

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Branding Update

An exploration of Odin Gaming’s branding addition from Shane Watson and a glance at the meaning behind the logo.

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M.O.R.E. – The Space 4X that Couldn’t…

M.O.R.E. is a crowd-funded campaign many years behind schedule. Can the developers still deliver?

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All That Glitters Is Not Gold

“What began as an era of unprecedented promise and excitement has given way to the malaise of an after party hangover.”

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Balance and Compatibility in Modding

How should mod players approach the question of balance and compatibility to be most helpful to modders?

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Story Telling in Strategy Gaming

Give players the tools they need to distil the essence of a plot and provide a little literary sugar and fantastic stories result.

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