Stellaris has a huge number of mods from which to select so it can be difficult to spot what’s good and what’s not. I don’t claim that the choices I make are definitive, but I have enough experience with using mods that I can generally spot a diamond in the rough. I’m of course open to being corrected!
You can find all of the mods featured in these roundups in my Steam Workshop Collection “Odin Gaming Mod Roundup”.
|Month and Link||Description||Mod of the Month|
|Oct||9 mods for Stellaris including new Synthetic Dawn content.||Alien Suns: Atmospheres|
|Sep||10 mods for the 1.8 Čapek update for Stellaris and the Synthetic Dawn DLC.||Glavius’s Ultimate AI Megamod|
|Aug||More megastructures, Gaia world improvements, and late-game improvements.|
|Jul||More Ascension Perks, Traditions, Megastructures, and Planet Textures.|
|Jun||Fleet AI improvements, a pirate government authority, and cosmic diversity.|
|May||Some epic portraits, new military game mechanics, and more ethics and governments.|
|Apr||Many promising mods making full use of the new mechanics introduced by Banks and Utopia.|
|Mar||Synthetic portraits, dynamic borders, fleet-based empires, and more FTL types.|
|Feb||A new animated species portrait, star and planet modifiers, and a couple of big in-development mods.|