M.O.R.E. – The Floundering Space 4X

In July 2017, I published a post entitled “M.O.R.E. – The Space 4X that Couldn’t…“. In it, I provided a break-down of the history of this overambitious space 4X. It aimed to be a spiritual successor to the likes of Master of Orion 2. For context, this was so long ago that there was no […]

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M.O.R.E. – The Space 4X that Couldn’t…

M.O.R.E. is a crowd-funded campaign many years behind schedule. Can the developers still deliver?

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All That Glitters Is Not Gold

“What began as an era of unprecedented promise and excitement has given way to the malaise of an after party hangover.”

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Story Telling in Strategy Gaming

Give players the tools they need to distil the essence of a plot and provide a little literary sugar and fantastic stories result.

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