A lot of the posts on Odin Gaming focus on Stellaris which allows for the construction of megastructures. Megastructures, in their broadest sense, are large artificial objects. There’s no consensus on exactly what constitutes a megastructure beyond this, though I would argue that the clue is in the name. A megastructure is any artificial structure […]
In July 2017, I published a post entitled “M.O.R.E. – The Space 4X that Couldn’t…“. In it, I provided a break-down of the history of this overambitious space 4X. It aimed to be a spiritual successor to the likes of Master of Orion 2. For context, this was so long ago that there was no […]
The short answer: life! As much as I like to polish the site and give it a professional air, Odin Gaming was, and is, a hobby project. I like writing about strategy and simulation modding and gaming because I do it a lot anyway. Doing a bit of writing on top didn’t seem like a […]
A proposal for a No Man’s Sky naming convention – “Odin’s Convention” – including a walkthrough of some of the procedural generation characteristics of No Man’s Sky, from systems, through planets, to fauna, flora, and more.
Detailed installation guide for KSP visual mods for v1.3.1. 14 mods featured, including Scatterer, EVE, Distant Object Enhancement, PlanetShine, and more.